Developer Spotlight: Hay Fever Season!
Hay Fever Season & Spring Harvest Festival Season Quest
We listened and learned from the experiences gained during our fun little escapade with Fenni during Shearing Season. You asked for more, and very much enjoyed VP objectives. That is why we’re rolling out a new five-part quest line along with some building adjustments that we hope will provide some new strategic decisions for new and experienced players alike.
The event is intended to be a multi-day affair that is accessible to all players that can offer some research direction and exposure to new buildings for beginning players, and strategic play & craft choices for experienced players.
Please keep us updated on if you experience any pain or happy points with either the event quest line or seasonal building adjustments.
Catanians, Friendship, and Quests
Friendship Quests - Catanians have met and decided upon new challenges that would prove an Explorer worthy of reaching the next level of friendship. The new challenges will be harder and more interesting than collecting some brick and lumber. Players with an existing Friendship Quest in their journal will not lose it or have it replaced.
Catanian Quests & Objectives - Our game has come a long way since the time this set of quests was put in place. Quests have been reviewed for level of effort required, general player reception, and how the objective plays throughout the life of the entire season.
Discover X, Trade X, Marketing X, Walk X quests are largely retired for now. The Walk objective is mainly used in a secondary capacity. Daily Quests are not included in this pass, and may still include those objectives at this time.
Catanians are more interested in having Explorers perform deeds around things they care about, and more than 50 new Catanian quests have been added into the game this season.
Quest Tiers - As you know, advancing in friendship impacts the quests a Catanian offers you. This was made more consistent - if you previously would receive a quest to Collect X, you now receive a better version opposed to something completely different at times. The next tiers appear at “Good Friends” and “Best Friends”.
Quest Rewards - Reward rarity is now tied to the Quest Tier, which is based on your Friendship Level. Tier I quest will return a Common building card, Tier II an Uncommon building card, Tier III a rare building card. This level of effort pairs well with the new Explorer’s personal card unlock progression, and provides a reason for experienced players to build friendships if they haven’t already.
Trading - Catanian trade has been demystified a bit. If you see a Common or Uncommon Catanian in the world, you will know that they start at 5:1 trade offers. Rare and Epic Catanians start at 4:1, and Legendary Catanians at 3:1. After advancing your relationship to Friends, a new resource becomes available at a better rate. When you reach Great Friends, they unlock the final resource offering and the Trade Negotiation table.
Friendship Progression - The amount of quests to qualify for a new friendship level is unchanged.
(Note: There is more on tiers, objectives, and rewards in the Quest AMA thread linked at the bottom of the post.)
Resource Center Rewards
Common mini-games are no longer awarded from Resource Centers. Overall, players will receive less mini-games, but of higher quality. This, coupled with a chance at a higher direct token reward, intends to better balance the means to accomplish all those new challenging quests without creating a mountain of work for the explorer in managing inventory (although some do enjoy that).
Previously when a player would visit a Resource Center, they would earn:
- Some resource tokens, or
- A Dice Toss Mini-game card (likely Common)
Now when a player visits an RC, they will earn:
- Some resource tokens, or
- A greater amount of tokens, or
- A Dice Toss Mini-game card (Uncommon or higher)
Playing a Plentiful Harvest Boost will continue to increase both the amount of rewards and likelihood of receiving a higher rarity mini-game.
Regarding Common Mini-games
We have received consistent feedback over the seasons that Common Mini-games can easily create a burden on players. Either the player has a large amount to play generating a lot of time navigating game screens (start/end game) rather than play activities (throw dice). Or they decide to salvage at a potential loss. Common dice mini-games are still part of the rewards returned by other means such as buildings - the intent is not to remove them outright - but rather reward mini-games a little more judiciously.
We believe that all these changes together lead to a more balanced and varied game experience - and one that is ultimately more fun. As we continue to work hard on fixing the bugs and polishing the game further, it's always great to explore areas which tighten the whole experience and synergy between different game activities. As always we are looking to hear your feedback so we can make CATAN – World Explorers the best game it can be.
If you have any Quest-specific questions, there’s already a thread started here.
CATANeir and the CATAN – World Explorers Team