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Redundant Boost

GrogyanGrogyan Member Posts: 438 ✭✭✭


The settlement cool down boost is currently redundant.

Taking off just an hour off from a 5 hour cool down, leaves 4 hours remaining.

I was wondering why my development card inventory was shrinking, and tried this boost to see if it did anything useful.

It's only use is to salve for RP. Making it a completely redundant card.

2 votes

Bug: Intended - Not A Bug · Last Updated


  • AlbaacAlbaac Member Posts: 31 ✭✭

    I’ve also been experimenting with these having ended up with 17! due to a lot of mayorships with a lack of local competition. My inventory overload with them.

    Find even if you use them to **** the last hour it doesn’t give you the dice roll option just sits there with zero on the cool down timer.

  • fiyahflashfiyahflash Member Posts: 287 ✭✭✭

    So it errors out exactly the same way as being a mayor does (it reduces the timer from 6 hours to 5, but sits on 0.00 for a while)

  • CATANFionaCATANFiona Administrator Posts: 344 Admin
    edited July 2020

    @Grogyan Thank for your feedback about the usefulness (or lack thereof) of Quick Harvest card. I'll make sure to pass it on to our team for review.

    As for the dice cool-down timer being stuck at 00:00, we have a bug filed for that with a fix coming soon.

    Post edited by CATANFiona on
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