Player Poll: Default Counter Option for Crafting Cards

Greetings Explorers,
One of the higher ranked feedback posts in the forum is about the default mode for crafting cards. In the current version of the game the counter suggests the maximum number of buildings you are able to craft as the default option. The comments in the feedback post suggest that most of you would prefer the default to be changed to 1.
The funny thing is: During our internal alpha testing we saw the opposite feedback, asking us to change the default from 1 to the maximum – which we did. It looks like this preference is not as clear cut as we thought.
A solution seems easy: Let’s do a poll to figure out your favorite option!
Yours
Dominik and the CATAN – World Explorers Team
Post edited by CATANdominik on
Player Poll: Default Counter Option for Crafting Cards 70 votes
13
Comments
An image of the screen in question:
There was a good suggestion in one of the topics. Default 1 but a button for selecting the maximum.
As said above, 1 as the default but an option to auto fill the max.
Default should be 1
HOWEVER, the issue is sometimes I want to craft all I have resources for something instantly.
Perhaps an option to make all that is required for a settlement when you are at the settlement.
Default 1 with button for Max
@PHOTOX
Very good suggestion, something that we already see in other games with manufacturing system. 👋
Actually i could not care less. Small nuisance. I find the default suggestions for my next mini dice toss game much more annoying. Default should either be of a card of the same type or go to the backpack
@Fresspapa 100% agree on dice game. Should let you replay exact same type, then if unavailable, go back to bag.
Hi Everyone
Min. or max. i think both is not the sweet Spot. As different Buildings need more or less Cards i would suggest to make the default to one lvl of the Building and to increase the amount of crafted Cards one lvl of the Building is added.
Wanted Building Card increase:
Default to 1 and we need a "max" button.
Remove the "salvage" button and replace it by a "max" button. Salvage button isn't useful when we need to craft cards and we can salvage directly in inventory...
@Miraggen You even didn't play for now... How could you say it's a very good suggestion to have the default crafting at "max"? Be serious guy and wait until game will be released in your country to judge what is needed for players.
Default to the number needed to level up the building.
@SamNZ999 could only works if you craft from settlement. What about if you craft in inventory?
im surprised its a concern... lol. If its at max, i would need to decrease it manually and vice versa. Either way i’ll be tap tap tapping along. Haha.
perhaps make it an option in settings so you could choose whichever yr preferred gameplay setting, default min or max.
@Catanius
😵 Hello friend, wouldn't it be better to defend your arguments without trying to belittle or offend your fellow players? If you have an opinion, leave it here clearly so that everyone can read and reflect. I guarantee that this is a more gratified attitude than complaining about who plays the game or not.
@Miraggen The 10th post is my opinion about the question
@Catanius
Congratulations on your suggestion.
Stick to it without offending or diminishing your gaming friends ok?
I think either is fine, but make it easy to go back & forth from max to 1 by scrolling backwards continuously from 1 to the max, & upwards from the max to one.
(A bit like a card game where the Ace can be either high or low & you can even count upwards Q K A 1 2 3...
Which ever option is chosen, maybe also slightly bigger buttons so it's slightly easy to do?
Voted other (I sure I hit other but it looks like I'm counted as max??)
I see 2 different cases, if inside a building I think the best would be the amount needed to reach next level.
If the building is at the max level or crafting from the backpack the most cards possible.
Like @LysaraBlackwood suggestion, with maximum as the initial value.
@CATANdominik, are these polls going to affect the actual features in the game and in which schedule?